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AI Insights · Timothy · July 2022

Top 5 Low Poly Games Performance in UAE Q2 2022

In Q2 2022, the top 5 low poly games in the UAE showed varied performance trends in downloads, revenue, and active users, with [Roblox](https://app.sensortower.com/overview/55d3a1a802ac64350a000d6e?country=US) leading the pack.

Top 5 Low Poly Games Performance in UAE Q2 2022

In Q2 2022, the top 5 low poly games on a unified platform in the United Arab Emirates showed varied performance trends across downloads, revenue, and active users. Here’s a closer look at how these games fared:

Roblox experienced a mixed quarter. Weekly revenue peaked at around $196K at the end of March and saw a general decline, bottoming out at approximately $93K in late April. Downloads were relatively stable, with a notable increase to 15.8K by the end of June. Active users showed an overall upward trend, starting from 252.7K and reaching 277.7K by the end of the quarter.

Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw a fluctuating quarter. Revenue peaked at about $2.8K in mid-April but hovered around $1K to $2.4K for the rest of the quarter. Downloads peaked at 11.9K in early April but generally declined, ending at 3.3K in late June. Active users followed a similar trend, starting at 9.3K, peaking at 16.9K in early April, and ending at around 6.4K.

Island War: Raid by Fastone Games had consistent revenue growth, peaking at $2.4K in mid-June. Downloads fluctuated, peaking at 1.2K in early May but dropping to around 300-400 in mid-June before a slight recovery to 760 by the end of June. Active users increased from 715 at the end of March to 1.5K in early May, before settling at around 929 by the end of June.

Art of War: Legions, also from Fastone Games, had a more stable performance. Revenue saw a peak of approximately $2K in late April and remained around $700 to $1.9K for most of the quarter. Downloads were relatively low but stable, peaking at 427 in late May. Active users started at 2.9K and showed a slight decline, ending at around 2.3K.

Tower Clash by 89Trillion had modest revenue, peaking at $826 in late April, and fluctuating between $116 and $571 for the rest of the quarter. Downloads remained low, peaking at 106 in mid-April and ending at 70 in late June. Active users were stable, starting at 284 and ending slightly lower at 296.

For more detailed insights and data on these low poly games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022